Autorogue
Buy upgrades, auto-battle and risk it all on your way to the bottom of the dungeon†. Every enemy you defeat becomes a new character to play. Rearrange actions and power-ups to create unexpected attack patterns all making an impact on the soundtrack.
† No proper ending built in... yet.
Autorogue is an entry to the 2020 7DRL game jam with the following asterisks******
- Idea was conceived in January 2020
- Auto playing engine and component system was created prior
- Art direction was explored prior
- The game and content as it plays today was completed within the week
Design and Development
Jonathon Yule
Music/Sound System
Samson Graham
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (7 total ratings) |
Author | Jonathon Yule |
Genre | Action |
Tags | Arcade, autobattle, Roguelike |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Comments
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I like the game but i dont understand some parts like the "double next"
Do you plan to continue development?
I do! COVID-19 has caused a wrinkle in the timing for future development but it is in the works.
I can't wait. I spent hours playing this and it is one of the most fun game jam games I've played. :)
1) I love the sounds; it makes me want to do something similar with composition. Can you tell me more about the tools used to design this?
2) Once I got the queue locked, there was nothing to do except boost stats, and with doubles on my wait-and-heal, I became rather immortal. That said, I had fun watching it and playing with it.
Hey guy who did this music here, sorry I'm so late on this.
Thanks, I do all my sound stuff on Logic Pro. For this project I kept it very simple and used a single poly synth for all the sounds and bgm: ES P
My only tip for getting this kinda sound would be to avoid presets and initialize the synth settings (meaning putting them all to zero), then build the sounds from there.
Thanks for playing! I really appreciate your detailed feedback. Balancing, action management, etc is top of mind for me.
Well put!
Really intriguing!!
High score 122 with the Leprechaun lol. Fun!
Thanks for playing! I really appreciate you taking the time to give feedback and I'll be thinking of ways of incorporating it.
Really easy to pick up and fun to play and progress. The sound design is spot on, and I really enjoyed the art style. I enjoy buying the upgrades, but I never felt like the order of the runes really mattered to my success. Awesome work! One of the best entries I've played of this 7DRL. Bonus points for it working on web on my phone, that was great.
I really like the idea of doubling up on abilities and combining them. I wonder if I could have control, whether that would be more interesting. (Maybe I'd rather have 2 level 2's in my rotation rather than 1 level 3?)
It's very well done. I don't really get what the upgrades are doing, but it's fun watching your overpowered char rounding up the levels until he dies on a higher (or lower?) dungeon level.
You can also play as a wall. Never did that before.
Thanks for playing! Making the battles more readable is in works.
On floor thirty two the amount of money I currently had on my person exceeded the amount of money I had spent in total. After that, they never swapped back because I couldn't physically spend money fast enough to make a dent in the money I get per floor. I don't know how many floors there are here, but it is too many. The boss should probably be on floor 20, not 100 or whatever it is on currently.
Maybe there isn't one. It occurs to me the only reason I thought there was an end was the description.
I got to floor 80 and had the same problem.
Appreciate you both playing the game, you both made it further than any time I was able to! You are correct that there is no end currently programmed in, but it is coming soon. I will update the description to better reflect the current reality.
great!
Totally agree with you that there is a ton of balancing work to be done and there needs to be a more delineated ending. More soon!
this game is great. add a layer that allows your bot to buy itself upgrades and it will really be autorogue. :)
Thank you for taking the time to play it. Autoautorogue 7DRL 2021
This is fantastic! Super satisfying.
I appreciate you playing and the kind words, thanks!
Agreed, I wan't sure what was happening, but the visuals and especially the soundtrack are just brilliant - well done :)
Definitely needs to be made more readable during the battle sequences which I will be addressing in a later update. Thanks for playing!
Even when I couldn't follow what was going on, had a great time doing it! Dynamic soundtrack was well executed too
Thanks for playing! I really appreciate it.