Use arrow keys to move character. 

The idea for this game started over 4 years ago and shelved until now. The breakthrough for this gamejam was the mask interface which was critical to making this idea playable.

Game design, programming and art by Jonathon Yule
Music by Samson Graham

Submission for the 2022 7DRL game jam. 

Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJonathon Yule
Made withGodot
TagsSeven Day Roguelike Challenge, Roguelike, rps
Average sessionA few minutes
InputsKeyboard, Xbox controller, Gamepad (any)


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Very nice work, it's a gorgeous game, and the RPS is a very nice way of codifying the weakness/counter system. The simplicity is very elegant. High Score: 45

Absolutely beautiful!!

Thank you!

(1 edit) (+1)

This game is beautiful! I am in love with the way the level “unwraps” when you enter it.

When I opened the game, saw some scissors on the floor, and a paper enemy, I immediately knew what I was meant to do. I love games which draw on common knowledge like that. When the more advanced items start appearing, it’s a good challenge to try and work out what their weaknesses are. My current score is only 33, but I’ll be playing more : )

Superb job.

Edit: new highscore 57.

Thank you for the amazing comment! It really made my day

An update to my highscore!